BSc Sound Design is for those with a fascination for sound and the creative use of audio technology. Building on a base of studio and music production skills, the course reaches beyond this and into alternative areas of sound.
In the studio, and beyond
This specialist course provides a firm foundation in the sound design technologies and techniques used in industry. You’ll spend much of your time in our professional-standard audio studios and live sound facilities, working with experts to develop your recording and mixing techniques. Plus you’ll gain experience with sound design software, synthesis and programming in pursuing the latest avenues of digital audio production.
Sound is all around
Sound Design is about more than music. Film, animation, radio, theatre, and computer games for example, all rely on compelling sound design in creating the sonic world for a production. In addition to this, creators are producing work in a range of emerging media, such as the design of 3D audio for new immersive formats like Virtual Reality (VR).
You’ll have the opportunity to work hands-on with projects across all of these areas, learning about newly emerging practices and studio technologies, and preparing you for professional work as a creative sound practitioner.
A production house environment
Creating sound doesn’t happen in isolation. You’ll work in a production-house style environment, collaborating frequently with students from our other courses and with external partners on live projects.
You might design sounds to accompany an animated creature created in theUniversity’s motion-capture studio. Or work with Film & TV Production students to produce sound and music for a sci-fi scene. Or implement sound using game engine tools with our games development students.
Honing your skills on real projects, you’ll build an extensive portfolio of work examples and experiences you can use to establish and market yourself at a professional level.
Who is it for?
This degree programme provides a practical, theoretical and creative grounding in sound design and will appeal to those with a passion for sound. You don’t need to be musically trained. You’ll learn the skills you’ll need for a career in the industry.
More placements, more choices
Bucks is a Placements Plus university. So, whatever degree you do, you can be sure there’ll be plenty of industry-relevant opportunities on offer, to help you get into your chosen field.
We’ll also prepare you for work beforehand, with special skills for work training, further boosting your CV, and building skills employers will value. In recognition of the value we place on these skills we have incorporated this experience into your study time.
Placements Plus is all about helping you get some valuable experience under your belt while you’re a student. To increase your choices later, and help you get the graduate-level job you want.
UCAS CODE: WW37
The course covers all the relevant building blocks of sound design. In addition to core recording and mixing skills you’ll also get to grips with areas such as audio programming and synthesis, game engines and audio middleware, field sound recording, experimental composition and digital instrument design, and spatial audio.
You’ll learn about technology and sound production, and audio principles, theories and practices, and be introduced to the sound and computing technologies used in audio studios and elsewhere. You’ll build on, and apply, these skills to more specific production areas as the course progresses, focussing on areas including live sound, audio drama, sounds for games and VR, and film sound design, before completing a specialist major research project in your final year.
Work with experts
The staff on this course have a wealth of professional and academic experience, with many still working in industry.
You’ll hear from guest lecturers including professionals practising at the highest level, such as Oscar-winning sound mixer Ray Beckett (The Hurt Locker), games sound designer Daan Hendriks, and sound supervisor Tudor Davis about his work mixing sound for the BBC at Glastonbury Festival.
We arrange product demos so you can test out different pieces of kit, as well as visits to industry facilities such Dolby Europe, the audio post house Warner Bros De Lane Lea, and Pinewood film studios.
You’ll record and produce audio in our Sennheiser Sound Lab. Fully equipped by our partners, Sennheiser, the world leading production supplier. Our studios are 5.1 surround sound equipped, with dedicated recording booths and live rooms, and with sound-to-picture capability throughout.
Further facilities include:
- multiple further professional grade studios, recording areas, and edit suites
- rooms tailored for post-sync recording such as Foley and ADR (dialogue replacement)
- a huge array of studio mics, plus stereo and surround sound mic kits
- extensive collection of audio plugins and processors, instruments, and Sound FX libraries
- a live sound venue and PA facilities, with Midas desks
- Outside Broadcast truck and facilities
- wide selection of location sound recording kits including the Sound Devices 664
- IT facilities equipped with multiple DAWs (Pro Tools, Ableton ,Logic), midi controllers, programming tools and other essential sound design software including Max MSP, Izotope RX and game engine and interactive sound tools such as Unity and Wwise.
What are the course entry requirements?
A typical offer will be a UCAS Tariff score of 80. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.
For further details of our international English entry requirements, please visit our international pages.
Applicants who do not meet the minimum requirements for the three-year undergraduate programme, or those who do not feel fully prepared for a degree course, can apply for a four-year programme including a Foundation Year; find out more.
This module map provides a list of the modules that make up your course.
Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.
Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.
The modules available on this course are as follows:
Year 1 Modules
- Audio Production Technologies
- Introduction to Live Audio - Analogue
- Introduction to Live Audio - Digital
- Computer Programming: Max Data
- Computer Programming: Max Digital Signal Processing
- Audio Production Practice
- Introduction to Recording
- Introduction to Pro Tools
Year 2 Modules
- Audio Production Techniques: Live
- Sound for Vision
- Media Production Project
- Sound Design for Games, VR, and Non-linear media 1
- Audio Production Techniques: Studio
Year 3 Modules
- Sound Design for Games, VR, and Non-linear media 2
- Professional Practice Research Project
- Production Company Project
- Sound Design
- Research Methods
How much does it cost
Full Time Home and EU, Academic Year 2020-2021: £9,250 per year
Full Time International, Academic Year 2020-2021: £12,500 per year
Most courses will involve some additional costs that are not covered by your fees.
You could benefit from financial support through a bursary or scholarship during your time as a student. For more details visit our financial support, bursaries and scholarships section.
How do I apply?
For application details please visit bucks.ac.uk/applying-to-bucks