Course Overview
This course is offered as a four year programme, including an initial Foundation Year. The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate degree.
Foundation year Sound Design is for those with a fascination for sound and the creative use of audio technology. Building on a base of studio and music production skills, the course reaches beyond this and into alternative areas of sound.
In the studio, and beyond
This specialist course provides a firm foundation in the sound design technologies and techniques used in industry. You’ll spend much of your time in our professional-standard audio studios and live sound facilities, working with experts to develop your recording and mixing techniques. Plus you’ll gain experience with sound design software, synthesis and programming in pursuing the latest avenues of digital audio production.
Sound is all around
Sound Design is about more than music. Film, animation, radio, theatre, and computer games for example, all rely on compelling sound design in creating the sonic world for a production. In addition to this, creators are producing work in a range of emerging media, such as the design of 3D audio for new immersive formats like Virtual Reality (VR).
You’ll have the opportunity to work hands-on with projects across all of these areas, learning about newly emerging practices and studio technologies, and preparing you for professional work as a creative sound practitioner.
A production house environment
Creating sound doesn’t happen in isolation. You’ll work in a production-house style environment, collaborating frequently with students from our other courses and with external partners on live projects.
You might design sounds to accompany an animated creature created in theUniversity’s motion-capture studio. Or work with Film & TV Production students to produce sound and music for a sci-fi scene. Or implement sound using game engine tools with our games development students.
Honing your skills on real projects, you’ll build an extensive portfolio of work examples and experiences you can use to establish and market yourself at a professional level.
Who is it for?
This degree programme provides a practical, theoretical and creative grounding in sound design and will appeal to those with a passion for sound. You don’t need to be musically trained. You’ll learn the skills you’ll need for a career in the industry.
More placements, more choices
Bucks is a Placements Plus university. So, whatever degree you do, you can be sure there’ll be plenty of industry-relevant opportunities on offer, to help you get into your chosen field.
We’ll also prepare you for work beforehand, with special skills for work training, further boosting your CV, and building skills employers will value. In recognition of the value we place on these skills we have incorporated this experience into your study time.
Placements Plus is all about helping you get some valuable experience under your belt while you’re a student. To increase your choices later, and help you get the graduate-level job you want.
Course Details
UCAS CODE: WW34
The course covers all the relevant building blocks of sound design. In addition to core recording and mixing skills you’ll also get to grips with areas such as audio programming and synthesis, game engines and audio middleware, field sound recording, experimental composition and digital instrument design, and spatial audio.
You’ll learn about technology and sound production, and audio principles, theories and practices, and be introduced to the sound and computing technologies used in audio studios and elsewhere. You’ll build on, and apply, these skills to more specific production areas as the course progresses, focussing on areas including live sound, audio drama, sounds for games and VR, and film sound design, before completing a specialist major research project in your final year.
Work with experts
The staff on this course have a wealth of professional and academic experience, with many still working in industry.
You’ll hear from guest lecturers including professionals practising at the highest level, such as Oscar-winning sound mixer Ray Beckett (The Hurt Locker), games sound designer Daan Hendriks, and sound supervisor Tudor Davis about his work mixing sound for the BBC at Glastonbury Festival.
We arrange product demos so you can test out different pieces of kit, as well as visits to industry facilities such Dolby Europe, the audio post house Warner Bros De Lane Lea, and Pinewood film studios.
Industry-standard studios
You’ll record and produce audio in our Sennheiser Sound Lab. Fully equipped by our partners, Sennheiser, the world leading production supplier. Our studios are 5.1 surround sound equipped, with dedicated recording booths and live rooms, and with sound-to-picture capability throughout.
Further facilities include:
- multiple further professional grade studios, recording areas, and edit suites
- rooms tailored for post-sync recording such as Foley and ADR (dialogue replacement)
- a huge array of studio mics, plus stereo and surround sound mic kits
- extensive collection of audio plugins and processors, instruments, and Sound FX libraries
- a live sound venue and PA facilities, with Midas desks
- Outside Broadcast truck and facilities
- wide selection of location sound recording kits including the Sound Devices 664
- IT facilities equipped with multiple DAWs (Pro Tools, Ableton ,Logic), midi controllers, programming tools and other essential sound design software including Max MSP, Izotope RX and game engine and interactive sound tools such as Unity and Wwise.
What are the course entry requirements?
Applicants who do not meet the minimum requirements for the 3-year undergraduate programme, or those who do not feel fully prepared for a Level 4 course, will be considered for the 4-year programme including a Foundation Year. If you wish to enquire further, please send your query along with any academic evidence or references to admissions@bucks.ac.uk
Find out more about our General Entry Requirements.
Course Modules
Module Map
This module map provides a list of the modules that make up your course. You can find more information about how your course is structured on our Academic Advice section.
The modules available on this course are as follows:
Foundation Year Modules
- Preparing for Success Knowledge and Creativity
- Preparing for Success Self-development and Responsibility
- Inquiry and Research Skills
- Introduction to Music Management, Production and Performance
Year One Modules
- Audio Production Technologies
- Live Sound 1
- Live Sound 2
- Computer Programming: Max Data
- Computer Programming: Max Digital Signal Processing
- Audio Production Practice
- Introduction to Recording
- Introduction to Pro Tools
Year Two Modules
- Sound Design for Moving Image
- Sound for Moving Image: Production Project
- Media Production Project (optional)
- Sound Design for Games, VR, and Non-linear media 1
- Creative Audio Production
- Recording & Mixing Techniques
- Industry Experience (Placement Plus)
- Research Methods
- Live Sound: Consoles and Sound Systems (optional)
Year Three Modules
- Sound Design for Games, VR, and Non-linear media 2
- Professional Production Project
- Dissertation
- Sound Design - Collaboration Projects
- 3D Audio
- Sonic Installation
- Spatial Audio Design
Fees
How much does it cost
Full Time Home and EU, Academic Year 2021-2022: £9,250
Full Time International, Academic Year 2021-2022: £13,750
Most courses will involve some additional costs that are not covered by your fees.
You could benefit from financial support through a bursary or scholarship during your time as a student. For more details visit our financial support, bursaries and scholarships section.
Questions about fees?
Contact our Enquiries Team:
0330 123 2023
advice@bucks.ac.uk
How do I apply?
For application details please visit bucks.ac.uk/applying-to-bucks