• Study mode: Full Time
  • Location: High Wycombe Campus
  • Duration: Three Years
  • Start Date: September 2019

Course Overview

Interested in the idea of making the next best-selling games app? Want to create cross-platform games and learn about every area of their production? This course helps you master the diverse range of skills required from the indie developer working on your own or in small teams. You’ll have the opportunity to develop an area of specialism and generate a portfolio of work to show potential employers and backers.

As well as learning about game design, 2D and 3D asset creation, drawing and programming, we will also look at how to make money from your creations, how to manage your business and successfully market your games.

A growing sector

As media and computing advances, so too do the careers in this sector. The growth is being fuelled by the availability of inexpensive commercial grade development tools, and simple third party digital marketing options. Combined with an increase in demand for a wider variety of games, the opportunities for independent game developers are increasing.

Every element of the game development process

During this course, you’ll develop game assets from conception through to production. You’ll tackle the design issues faced when building games for mobile and discover how to implement game play through scripts.

As the course progresses, you’ll build on your creative skills and improve your programming ability. As you master new technologies used within Artificial Intelligence, you’ll implement advanced game design techniques into your games projects.

Working on both individual and team based projects, you’ll be given the opportunity to specialise in an area of particular interest. Beyond the creation of exciting new games, you’ll also take business and marketing modules. The entrepreneurial skills acquired in these modules will ensure you have the knowledge to exploit your creative talents to the full.

NSS_2018_computer_science

Course Details

UCAS CODE: I610

We have a strong computing department at Bucks and we are members of TIGA, the trade association representing the UK’s games industry.

A wealth of experience

Our lecturing team have a great depth of experience working in the industry and the course benefits from regular visits from professional artists, game designers and developers. These guests provide a great context for the material being taught.

Be involved with some of the biggest gaming companies in the world

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.

Work with the best equipment in the industry

In this fast moving industry, equipment and software is constantly evolving. Our course reflects this development and we have invested significantly in our new games lab and in staff with games industry experience. We have established close links with a number of household names within the sector and introduced more specialised games modules within the course.

TIGA. ENVIDIA and SONY logos

What are the course entry requirements?

A typical offer will be a UCAS Tariff score of 80. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.

For further details of our international English entry requirements, please visit our international pages.

Applicants who do not meet the minimum requirements for the three-year undergraduate programme, or those who do not feel fully prepared for a degree course, can apply for a four-year programme including a Foundation Year; find out more.

Course Modules

Module Map

This module map provides a list of the modules that make up your course.

Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.

Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.

The modules available on this course are as follows:

Year 1 Modules

  • Maths for Games
  • Concept Visualisation 1
  • Audio and Special Effects
  • Game Design Theory
  • 2D Asset Development
  • Mobile Game Development
  • Practical Game Design
  • Programming Concepts

Year 2 Modules

  • 3D Asset Development
  • Advanced Game Design
  • AI for Games
  • Character Animation
  • Character Modelling
  • Indie Team Project
  • Level Scripting
  • Mobile Game Project

Year 3 Modules

  • Advanced Indie Project
  • Advanced Scripting
  • Business Essentials for Start-ups
  • Concept Visualisation 2
  • Individual Project
  • Marketing Games

Fees

How much does it cost

Full Time Home and EU: £9,250 per year

Full Time International: £11,000 per year

Please note that these fees are for 2018-19 entry.

Most courses will involve some additional costs that are not covered by your fees.

You could benefit from financial support through a bursary or scholarship during your time as a student. For more details visit our financial support, bursaries and scholarships section.

Questions about fees?

Contact our Enquiries Team:
0330 123 2023
advice@bucks.ac.uk

How do I apply?

For application details please visit bucks.ac.uk/applynow

Employability

What are my career prospects

Graduates of the course will be well placed to pursue a career within the growing games and media sectors as independent developers working on their own or within small teams. Some graduates may go on to be employed within a larger studio or work freelance as specialist game designers, artists or programmers.

How will you help me prepare for my future?

Throughout your time with us we’ll support you on the route to your chosen career. We’ll help you to develop crucial skills, encouraging you to become enterprising, employable and good leaders.

Our modules and teaching expertise will help you become more independent as a learner and more certain of your discipline expertise.

We also help you find employment after graduation. Have a look at our Careers and Employment pages to find out more.


The Big Deal

At Bucks, we believe in putting our students first. That’s why our Students’ Union have developed our exclusive ‘Big Deal’ package. We’re the only university in the UK to offer free access to such a diverse and exciting range of activities – all to enrich the university experience.

We offer FREE events and entertainment, additional skills workshops, sports, recreational activities, societies and paid student rep schemes. All at one of the top 10 Students’ Unions in the UK.  It’s a big deal!

Want to find out more? Visit our Students’ Union page or watch our video.