• Study mode: Full Time
  • Location: High Wycombe Campus / UCAV
  • Duration: Four Years
  • Start Date: September 2018 and February 2019

Course Overview

This course is offered as a four year programme, including an initial Foundation Year. You may also be interested in our three year BSc (Hons) Games Development course.

The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate degree.

During your first year, we will help you identify what employers are looking for from their future recruits, including practical and transferrable skills, personal qualities and business awareness. This new knowledge will lay an excellent foundation for you when you graduate, enabling you to present yourself effectively to employers using a CV, application form and during interviews.

We will also encourage you to develop your entrepreneurial skills. We'll show you how to formulate a plan for a new idea or product, showing who your customers are and how their needs will be met. You' ll also learn how to pitch your ideas in a range of ways.

Other modules in the Foundation Year include Computing Essentials, covering web design and mobile apps, networking and programming, and also Digital Media which will give you the basic processing skills needed to manage content such as images, animations and audio.

The BSc (Hons) Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.

What will this course cover?

You will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial games engine. Additional modules will provide a taste of other disciplines within the games industry including an introduction to games design and 3D modelling. Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.

Throughout the course you will continue to develop your programming skills (C++) and apply them to the development of realistic AI and graphical applications using a graphics library. You'll be taught about the processes involved in managing the development of complex games within large teams and as member of your own team, develop a game in collaboration with students on other courses, such as BA (Hons) Audio and Music Production and BA (Hons) Animation and Visual Effects.

During your final year you will develop a physics engine and integrate it into a games engine. Extend your understanding of the more complex AI techniques used within games and given an insight into how games companies operate, along with invaluable tips on how to start a career in the industry, either as an employee of an established games studio or as an indie developer. A major component of the final year is the project, which provides you with an opportunity to draw on the knowledge and skills gained in the previous years, to develop a game or related software application.

Where the Foundation Year is taught at University Campus Aylesbury Vale all subsequent years will be taught at High Wycombe Campus.

Course Details

UCAS CODE: G46G

The lecturing team includes experienced professionals and there are regular visits from expert guest lectures who provide a context for the material being taught.

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional console development hardware and software tools.

We are an NVIDIA CUDA Teaching Centre. This is in recognition of the adoption of the CUDA parallel programming technology within the BSc (Hons) Games Development curriculum.

We are also a member of TIGA. The trade association representing the UK's games industry.

TIGA. ENVIDIA and SONY logos

Teaching and Learning

Your course consists of a combination of structured learning and teaching activities and independent learning. The programme specification will provide more information on the specific learning and teaching activities on this course.

Overall workload

Your overall workload will include your learning and teaching activities and independent learning with total study time of around 10 hours being worth 1 credit. While your actual contact hours will depend on any option modules you choose.

Year Foundation: 27 percent of your time is spent in timetabled teaching and learning activity

Teaching, learning and assessment: 330 hours
Independent learning: 870 hours

Year 1: 32 percent of your time is spent in timetabled teaching and learning activity

Teaching, learning and assessment: 387 hours
Independent learning: 813 hours

Year 2: 35 percent of your time is spent in timetabled teaching and learning activity

Teaching, learning and assessment: 420 hours
Independent learning: 780 hours

Year 3: 32 percent of your time is spent in timetabled teaching and learning activity

Teaching, learning and assessment: 387 hours
Independent learning: 813 hours

Assessment

You will be given opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. This may take the form of practice or ‘formative’ assessments for which you will receive feedback from your tutor. Formative assessments are developmental and any marks you receive do not count towards your overall module mark. There is at least one formal or ‘summative’ assessment towards the end of each module. The marks from summative assessments do count towards your overall module mark.

Assessment methods vary, but your programme specification will provide more information on the specific methods used on this course. You can find out more about the assessment methods used across the University in the assessment guide on the Academic Advice pages.

Balance of assessment

The balance of assessment will vary depending on any option modules you choose. Assessments are broken down into coursework, written exams or practical. Coursework covers both written work such as essays and reports and practical work such as the preparation of a portfolio and project outputs completed on many art and design programmes. Exams include both formal written exams and in-class time-constrained assessments or TCAs. Practical assessments largely consist of oral presentations and contributions to seminars, and competency-based activities such as clinical or lab skills.

Year Foundation

75 percent coursework 5 percent written exams 20 percent practical

Year 1

75 percent coursework 25 percent written exams 0 percent practical

Year 2

95 percent coursework 5 percent written exams 0 percent practical

Year 3

95 percent coursework 0 percent written exams 5 percent practical

Please note: The percentages above do not include any pass/fail elements as these do not contribute to the overall degree classification. All modules must be successfully completed for credit to be awarded.

Feedback

You will receive feedback on all assessed coursework and practical assignments and we aim to provide this within three weeks. Feedback on examinations is also available on request.

Assessment feedback is intended to help you learn and you are encouraged to discuss it with your module leader.

What are the course entry requirements?

If you do not meet the minimum requirements for the three-year programme, or do not feel fully prepared for a Level 4 course, this four-year programme including a Foundation Year could be for you.

You'll need to hold GCSE English and Mathematics at grade C or above, and will usually have achieved a minimum of 90 credits from a Level 3 qualification such as A Levels or BTECs.

International students should hold an IELTS of 5.5 (minimum of 5.5 in all areas).

Applicants will also be invited to attend an interview.

For further details of our international English entry requirements, please visit our international pages.

Course Modules

Module Map

This module map provides a list of the modules that make up your course.

Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.

Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.

The modules available on this course are as follows:

Foundation Year Modules

  • Project
  • Digital Media
  • Computing Essentials
  • Preparing for Success Knowledge and Creativity
  • Preparing for Success Self-development and Responsibility

Year 1 Modules

  • 3D Modelling
  • Computer Architectures
  • Console Game Development
  • Game Design
  • Level Design
  • Maths for Games
  • Networking
  • Programming Concepts

Year 3 Modules

  • Advanced Programming
  • Advanced AI for Games
  • Physics Engine Programmer
  • Data Structures & Algorithms
  • Game Engine Development
  • The Game Business
  • Project

Fees

How much does it cost

Full Time Home and EU: Year Zero - £7,800, Year One - £9,250, Year Two - £9,250, Year Three - £9,250

Full Time International: £10,500 per year

Most courses will involve some additional costs that are not covered by your fees.

Fees quoted are for the next intake and are subject to change. Fee costs for subsequent years may rise in line with inflation, course delivery costs or subject to government regulations.

For information on financial assistance to support your learning, visit our Undergraduate Fees and Funding section.

Questions about fees?

Contact our Student Centre on:
01494 603 020
student.centre@bucks.ac.uk

How do I apply?

For application details please visit bucks.ac.uk/applynow

Teaching team

  • Image of Wayne Palmer

    Mr Wayne Palmer

    Lecturer

Employability

What are my career prospects

Graduates of the course will be well placed to pursue a career within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers. Alternatively they may use the transferable knowledge and skills gained during the course, to follow a career within the mainstream software industry as Software Engineers, Analysts or Application Developers or continue their studies at postgraduate level.

How will you help me prepare for my future career?

Throughout your time with us we'll support you on the route to your chosen career. We'll help you to develop crucial skills, encouraging you to become enterprising, employable and good leaders.

Our modules and teaching expertise will help you become more independent as a learner and more certain of your discipline expertise.

We also help you find employment after graduation. Have a look at our Careers and Employability pages to find out more.


The Big Deal

At Bucks, we believe in putting our students first. That’s why our Students’ Union have developed our exclusive ‘Big Deal’ package. We’re the only university in the UK to offer free access to such a diverse and exciting range of activities – all to enrich the university experience.

We offer FREE events and entertainment, additional skills workshops, sports, recreational activities, societies and paid student rep schemes. All at one of the top 10 Students’ Unions in the UK.  It’s a big deal!

Want to find out more? Visit our Students’ Union page or watch our video.