Love playing videogames? Why not be part of a team that develops them? Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.
What will this course cover?
During the first year you will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial games engine. Additional modules will provide a taste of other disciplines within the games industry including an introduction to games design and 3D modelling. Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.
In the second year you will continue to develop your programming skills (C++) and apply them to the development of realistic AI and graphical applications using a graphics library. You'll be taught about the processes involved in managing the development of complex games within large teams and as a member of your own team, develop a game in collaboration with students on other courses, such as BA (Hons) Audio and Music Production and BA (Hons) Animation and Visual Effects.
During the third year you will develop a physics engine and integrate it into a games engine. Extend your understanding of the more complex AI techniques used within games and given an insight into how games companies operate, along with invaluable tips on how to start a career in the industry, either as an employee of an established games studio or as an indie developer. A major component of the final year is the project, which provides you with an opportunity to draw on the knowledge and skills gained in the previous years, to develop a game or related software application.
UCAS CODE: GG46
The lecturing team includes experienced professionals and there are regular visits from expert guest lectures who provide a context for the material being taught.
We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional console development hardware and software tools.
We are an NVIDIA CUDA Teaching Centre. This is in recognition of the adoption of the CUDA parallel programming technology within the BSc Games Development curriculum.
We are also a member of TIGA. The trade association representing the UK's games industry.
What are the course entry requirements?
A typical offer will include GCSE Maths and English at grade C or above and a UCAS Tariff score of 80-96. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.
For further details of our international English entry requirements, please visit our international pages.
Year 1 Modules
- 3D Modelling
- Computer Architectures
- Console Game Development
- Game Design
- Level Design
- Maths for Games
- Programming Concepts
Year 2 Modules
- Agile Software Development & UML
- Artificial Intelligence for Games
- Character Animation
- GPU Programming & Shaders
- Game Development (Team Project)
- Graphical Programming
- Object Oriented Analysis & Design
- Object Oriented Programming
Year 3 Modules
- Advanced AI for Games
- Advanced Programming
- Data Structures and Algorithms
- Game Engine Development
- Physics Engine Programmer
- The Games Business
How much does it cost
Fees for September 2017 to August 2018 entry
Most courses will involve some additional costs that are not covered by your fees.
Fees quoted are for the next intake and are subject to change. Fee costs for subsequent years may rise in line with inflation, course delivery costs or subject to government regulations.
For information on financial assistance to support your learning, visit our Undergraduate Fees and Funding section.
How do I apply?
For application details please visit bucks.ac.uk/applynow