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BSc (Hons)
Games Development

This course provides a firm foundation to modern software engineering techniques used within the development of computer games, to ensure you are well placed to take on a role within this dynamic and expanding industry.

Qualification: BSc (Hons)

UCAS code: GG46

Study mode: Full-time

Location: High Wycombe Campus

Duration: Three years

Start date: September


Is this course for me?

Love playing videogames? Why not be part of a team that develops them? Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.

Alienware logo

We have an association with Alienware, allowing our students an opportunity to be involved in Alienware product development and testing.

What will this course cover?
During the first year you will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial games engine. Additional modules will provide a taste of other disciplines within the games industry including an introduction to games design and 3D modelling. Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.

In the second year you will continue to develop your programming skills (C++) and apply them to the development of realistic AI and graphical applications using a graphics library. You'll be taught about the processes involved in managing the development of complex games within large teams and as member of your own team, develop a game in collaboration with students on other courses, such as BA (Hons) Audio and Music Production and BA (Hons) Animation and Visual Effects.

During the third year you will develop a physics engine and integrate it into a games engine. Extend your understanding of the more complex AI techniques used within games and given an insight into how games companies operate, along with invaluable tips on how to start a career in the industry, either as an employee of an established games studio or as an indie developer. A major component of the final year is the project, which provides you with an opportunity to draw on the knowledge and skills gained in the previous years, to develop a game or related software application.

Why choose this course?
The lecturing team includes experienced professionals and there are regular visits from expert guest lectures who provide a context for the material being taught.

We are a member of the PlayStation® Vita Academic Development Programme run by Sony Computer Entertainment Europe (SCEE), which provides access to professional console development hardware and software tools.

We are an NVIDIA CUDA Teaching Centre. This is in recognition of the adoption of the CUDA parallel programming technology within the BSc Games Development curriculum.

We are also a member of TIGA. The trade association representing the UK's games industry.

PlayStation® Vita Academic Development Programme logo NVIDIA CUDA Teaching Centre logo TIGA logo

Year One

  • Computer Architectures
  • Networking
  • Programming Concepts
  • Game Design
  • Level Design
  • 3D Modelling
  • Maths for Games
  • Console Game Development

Year Two

  • Game Development (Team Project)
  • Object Oriented Programming
  • Object Oriented Analysis & Design
  • Artificial Intelligence for Games
  • Graphical Programming
  • Agile Software Development & UML
  • Character Animation
  • GPU Programming & Shaders

Year Three

  • Advanced Programming
  • Data Structures and Algorithms
  • Physics Engine Programmer
  • Advanced AI for Games
  • Game Engine Development
  • The Games Business
  • Project

How will I be taught and assessed?

Assessment is undertaken in a variety of ways which include practical projects, presentations, critiques and in some cases examination depending on the type of module. All assessment is designed to both assess performance and as a learning vehicle. Industrially relevant topics are used in assessments wherever possible. The assessment of the Project is by a combination of interim report, final report and presentation.

What are the entry requirements?

A typical offer will include GCSE Maths and English at grade C or above and a UCAS Tariff score of 200-240. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.

For further details of our international English entry requirements, please visit our international pages.

How much does it cost?

Full-time Home and EU: £9,000 per year
Full-time International: £9,500 per year

For information on fees and finance, please view our fees and funding section.

Fees quoted are for the next intake and are subject to change. Fee costs for subsequent years are subject to rise with inflation or course delivery costs.

For fees for international students, visit our international section.

Visit our Why Bucks? section to discover what studying at Bucks could mean for you.

How do I apply?

Applications for full-time undergraduate courses must be made through the Universities and Colleges Admissions Service (UCAS). Information on making an application through UCAS is available on our Applicants' pages.

If you are an international student, visit our international students section.

What are my career prospects?

Graduates of the course will be well placed to pursue a career within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers. Alternatively they may use the transferable knowledge and skills gained during the course, to follow a career within the mainstream software industry as Software Engineers, Analysts or Application Developers or continue their studies at postgraduate level.

How will you help me prepare for my future?
Throughout your time with us we’ll support you on the route to your chosen career. We’ll help you to develop crucial skills, encouraging you to become enterprising, employable and good leaders.

Our modules and teaching expertise will help you become more independent as a learner and more certain of your discipline expertise.

We also help you find employment after graduation. Have a look at our Careers and Employability pages to find out more.

Places for this course are still available in Clearing.

Call our phone line on 0330 123 2023 or apply now

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